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Post by Astraea on Nov 26, 2009 15:44:17 GMT -5
the child without a name grew up to be the hand to watch you, to shield you, or kill on demand the choice he made he could not comprehend his blood a grim secret they had to command he’s torn between his honor and the true love of his life he prayed for both but was denied
[NAME] Selim Girare [SPECIES] Giratina 'morph [GENDER] Maleish [AGE] technically two years; physically twelve years
[ALLIANCE] Lucem Ferre [ABILITIES] To begin with the creepy, Selim can hear the dead – hear, mind, not see, unless he concentrates, which case he can then see a ball of colored light that is the spirit of the dead soul hanging around. Attacks aside, Selim is unusually strong and fast for a twelve-year-old his size, though this is to be expected. When returning to Altered Forme, Selim sacrifices some of this strength for more endurance, pain tolerance, and so on and so forth. In both forms, Selim can fly for long distances, though he usually doesn’t bother. In his usual form, Origin, Selim floats involuntarily above the ground, though he returns to the ground on actual feet when in Altered Forme. [MOVES] Dragonbreath, Scary Face, Ominous Wind, Ancientpower, Slash, Shadow Sneak, Destiny Bond, Dragon Claw, Earth Power, Aura Sphere, Shadow Claw, Shadow Force Rest, Sleep Talk, Draco Meteor
(so many so many so many so many dreams)
[DESCRIPTION] Oh, god, where to begin? As a Giratina morph, Selim’s body structure is… different. For one thing, he has four arms, the second pair growing from his navel (the elbows on this pair are reversed, in case you were wondering). He lacks feet in the traditional sense, which are instead replaced by pointed, jagged gold things resembling hooves. They seem uncomfortable to walk on, but that doesn’t make much of a difference considering that Selim doesn’t walk – he levitates, drifting along maybe half a foot above the ground (this does not do much for his small size; despite being a Giratina morph, Selim stands at just under five feet. His disproportionate proportions make him look long ). A large, thick tail nearly as long as he is tall drags along after him, the two pairs of golden spikes close to its tip scraping the floor, though Selim usually gets away with scratching up the nice laboratory floors. Selim’s hands appear to be replaced by similar golden structures as his feet, but that’s mostly because of the way he stands, in a decidedly neutral position with his palms inward. The golden pointy things sprout from his wrist, extending over his hands, which have three triple-jointed fingers and one double-jointed thumb (literally) each. Above his wrists and “feet” are located thick gold bands that wrap incompletely around that limb, though the ones on his legs are hidden by his dark jeans (no seriously, don’t ask how they stay on, no one’s entirely sure). Six thick golden growths resembling ribs wrap around his torso, in that space between his first and second pair of arms. Located slightly above each “rib” is a wing, long as Selim is tall, that resembles dark smoke, tipped with a blood-red claw, fanning out behind Selim. Despite all this mass, Selim is very light and semi-insubstantial, similar to other Ghost-types. From the neck up, Selim, thankfully, looks relatively normal (admittedly, it does look as if no one’s ever bothered to give him a haircut, what with the platinum blond hair straggling to his waist), despite his dark gray skin and unusual eye color (black sclera, red irises). Admittedly, Selim does tend towards vaguely depressed-looking, which is unusual in a twelve-year-old, but not morphs. Most people can recognize Selim as, more specifically, an Origin Forme Giratina morph, a fact which is attributed to the fragments of Griseous Orb Selim wears as a pair of earrings, which he has been given strict orders never to remove of his own volition, and are usually hidden by his thick curtain of hair. Naturally, Selim also wears the red collar of all the Lucem Ferre morphs.
As Selim was designed to be a weapon of mass destruction, he usually remains in his Origin Forme, which has higher destructive capability. On those rare times he has been ordered to return to the Altered Forme, upon removal of his earrings, Selim undergoes obvious physical changes. Most notably, his proportions return to a slightly more human ratio, arms and legs shrinking while his torso lengthens. His wings also shrink in and morph, going from six long pairs to two small wings with the same red claws, three each wing, that give them the vague appearance of a bat’s wings. The gold extensions on his wrists shrink and relocate to the tips of his fingers (which return to the normal human configuration of five fingers per hand with the normal amount of joints), which can extend from their short size to as much as three inches, making great slashing weapons. Similarly, Selim actually has feet in his Altered Forme, each of which has a gold claw, though considerably shorter than the ones on his fingers so as not to impede with walking. His tail also becomes much shorter and thicker, losing the mace-like spikes it has in the Origin Forme. His body becomes denser, closer to what you would expect him to weigh for his size. The rest of Selim – face, hair, clothes, and collar – remains unchanged. so many dreams were broken and so much was sacrificed was it worth the ones we loved and had to leave behind?
[PERSONALITY] Selim. Is. Depressing. Very much so. Cold and rather unemotional, the only flashes of emotion Selim can be said to truly have are amusement, irritation, and rage. Not that they last very long – after the initial burst of rage, for example, Selim calms down, though that has no correlation with, for example, his decision to murder everyone around him that made him angry. Besides that, Selim is quiet and unremarkable, preferring to keep to himself – and the dead that still hang around. Selim displays no curiosity and a good amount of indifference – if it doesn’t affect him at the moment, he won’t care about it. He rarely speaks to anyone but the dead, and if he does speak, he’s usually been influenced to do so by them. YIN The only one of the dead that Selim knew in life. Yin essentially raised the Giratina (for, uh, a year) and passed on her moral code to him. With Yin’s death, she stayed around, helping to guide and comfort him. An unusually upbeat and cheerful spirit, Yin probably would have moved on a long time ago, if she didn’t feel an obligation to Selim. As it is, Yin is usually the voice of reason and provides counterpoint to Tatsuya and Mary Madeleine, and is still a very good friend of Selim’s. She has a strong intuition and is good at reading people, and operates more on impulse than logic.
LITTLE ANA The first legendary morph, Little Ana is practically famous among Lucem Ferre and CODA alike. Of course, Selim finds her more annoying than anything else. Little Ana is constantly confused and a chronic crybaby, and, despite the years since her death, has not fully grasped the concept of her death. Her incessant chattering and crying grate on Selim’s nerves, but she’s not about to leave him alone any time soon.
CALEB Caleb is one of the nice ones. Despite his rather violent death at the hands of his berserker girlfriend, Caleb is still an easygoing, friendly guy who looks out for the people he loves. He admits easily that Selim creeps him out, but then, he also knows that since he’s dead, he really has no right to talk. Caleb is an optimist, a dreamer, and an all-around nice guy. When he was younger, Caleb spent about four years as a Pokemon trainer and knows a lot of people from that time, and is a surprisingly good strategist and tactician when the time calls for it. Mostly Caleb just hangs around chatting with Yin, arguing with Tatsuya, and so on and so forth.
TATSUYA A cold, vicious, and as mentally unbalanced a morph as Selim himself, Tatsuya was one of the few surviving Mewtwo morphs. He was also, like most of the Mewtwo morphs, very violent and took glee in destroying things with his newfound powers shortly before being taken care of by the lab defenses. Not that that stopped Tatsuya from sticking around after his death, incessantly heckling anyone and everyone who could hear or see him, including many of Selim’s predecessors. Tatsuya is also vain, and was a teenager when he died. Tatsuya often eggs Selim onto more violent acts, often pointing out various ways to kill people when Selim’s not asking, or, less common but not unheard of, making perverted comments (Tatsuya is bi, in case you care).
MARY MADELEINE MORGENSTERN Probably the oldest of Selim’s “friends”. Mary Madeleine was an old woman when she died five years ago, traveling by night with her two grandchildren when they accidentally stumbled across a Lucem Ferre base in the mountains, witnessing a particularly violent training session between a Raichu and a Zangoose Pokemorph. Lucem Ferre, realizing there was absolutely no way to let them go without endangering their entire project, offered to take in the woman and her grandchildren, provided that the two children become Pokemorphs, scientists, so on and so forth. Mary Madeleine, ever the devout Catholic, refused on the grounds that changing the original form of any living thing was sin against God. Aaaaand then Lucem Ferre just gunned her down and took the children as test subjects anyway. There wasn’t a guarantee that no one would believe a crazy old lady and her grandchildren, so the simplest solution was to stage their deaths on a lonely mountain road. Mary Madeleine was cremated and her ashes scattered on the wind, but that wasn’t going to stop her from trying to watch over her grandchildren, to no avail – her granddaughter died horribly during the transformation process, and her grandson ended up decapitated in a battle against a particularly vicious Scyther morph. As a result of her death and the events after it, Mary Madeleine is incredibly grim, with a strong hatred of Lucem Ferre and the god that would allow them to live, and is usually the one urging Selim to hurry up and kill Lucem Ferre already.
the curse of his powers tormented his life obeying the crown was a sinister price his soul was tortured by love and by pain he surely would flee but the oath made him stay
[HISTORY] Once a long time ago (if you consider about three years a long time ago), a Lucem Ferre squad located Giratina DNA after a wild goose chase that spanned nearly three years. Naturally, this overjoyed the scientists, who set to work right away, injecting various human subjects with replicated strands. At first, the DNA seemed to take exceptionally well, although the transformation did send the morphs into a deep sleep until the night of the next new moon. At that point, the unfortunate subject would wake up and mutate further, usually dying in horrible pain (speculation involved their blood turning toxic, as blood probably wasn’t supposed to be black, though no one could prove for sure as it seemed otherwise identical). Few survived past that first point, and those that did… well, they weren’t exactly stable any more. Without fail, each and every one insisted that they could hear voices no one else did, the voices of the dead. Although the scientists quickly relocated the Giratina morphs as far away as possible from the labs where many of the morphs had died, many were still driven mad by them and would proceed to kill themselves, others, or both. In any case, the Giratina morphs were a failure.
When Lucem Ferre managed to get a lock on CODA’s second method of producing legendary morphs, they decided to attempt it themselves with the Giratina DNA – and if it didn’t work, it would be considered a failure. They created ten embryos labeled them uncreatively with the letters “GI” for Giratina and the numbers one through ten, then injected the DNA. Of them, only one survived – GI-6. A whole lot of care and growth hormones later, the Giratina Pokemorph was “born”, depending on your definition of birth. Admittedly he looked a lot like an eight-year-old, but that didn’t really matter.
Unlike most legendary morphs, the young Giratina showed no drive or emotions whatsoever, content to sit there in the lab while scientists made observations and dead people talked to him. In an effort to remedy this, a “keeper” was assigned to him – a female Mightyena morph, who went by Yin, and was on extended medical leave after she’d had her right arm nearly torn off in a battle against CODA. While the limb was salvaged, it’d take a while for the self-referred “Wereyena” to regain full use of it, so they figured they might as well assign the relatively friendly morph to the psycho little Giratina. Yin, a former history and classics major, named the Giratina Selim Girare, after a powerful emperor of the Ottoman empire and the Latin word for “wander” (and it sounded like Giratina, can’t forget that). Yin treated Selim with an off-handed kindness, mentioning that he reminded her of her little brother (except more depressing). Selim essentially tagged around after her for ages, and she would often have conversations with the dead people that clung around Selim through him, which earned her bonus points from both the dead people and Selim. Yin ended up teaching Selim the very basics of battling and things such as how to read and write, and although Selim picked both up quickly, it was obvious he had little or no interest in them. Now battling, battling was a different story. From the first time they took him to evaluate his strengths, it was clear that, given the Griseous Orb that had been salvaged from Turnback Cave, Selim’s offensive abilities were incredible.
Time went on. One day, as Selim and Yin were sent to an outpost lab to see just how far Selim could go, equipped with his new Griseous Orb earrings, CODA attacked, taking the off-guard Lucem Ferre guards with little resistance. Instinctively, Yin fought, tackling the attacking morphs with savage ferocity. Still, she wasn’t nearly a match for them all, as proven when a Beedrill morph skewered her from behind, snapping her spine and creating a huge, gory mess where her abdomen used to be.
Selim snapped. At the urging of some of the nastier spirits hanging around, he fought and killed, tearing through the CODA ranks like a knife through warm butter. Dragon Claw, Aura Sphere, Ominous Wind, Ancientpower, Earth Power, Shadow Claw, Shadow Force, Draco Meteor – all kinds of hideously violent attacks he hadn’t demonstrated before, he used each and every one to kill the blue-collared morphs brutally. When the carnage was done, it was obvious that Selim was incredibly powerful. Not to mention incredibly expensive, considering he’d taken out a good chunk of the lab with those attacks (speaking of which, no one ever fully figured out where Selim got Draco Meteor from). It was determined that Selim was obviously very, very good at killing people en masse.
Still, Selim became more and more withdrawn, ignoring the world as a whole and electing to talk to the dead instead. Yin had joined them, though Selim never bothered to tell anyone else. He grew steadily less stable, often talking to what most people thought was empty air, or conveying the thoughts of the dead without realizing what they were, confusing their thoughts with his own. Cue a downward spiral with much gender confusion and identity problems. Still, he was docile and easily controlled, so Lucem Ferre decided to just treat him like a normal kid and hope it was a(n exceptionally creepy) phase that he would grow out of with greater control over his powers. Various other morphs linked closely to death and the shadow world (Gengar, Dusclops, Absol, so on, and so forth) would attempt to help Selim, but nothing helped much. Lucem Ferre elected against sending Selim out into the field, or really having him have close friends, since no one was sure of the effects of Giratina on the child’s psyche. so many years have passed, who are the noble and the wise? will all our sins be justified?
[OTHER] For a very rough reference of his Origin Forme, click here.
In case you can’t guess, his theme song is Hand of Sorrow – Within Temptation
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